#pragma once
#include "BaseStrategy.h"
#include "Weapon.h"

class PlaneShotStrategy : public BaseStrategy
{
public:
	PlaneShotStrategy(void);
	~PlaneShotStrategy(void);

	CC_SYNTHESIZE_RETAIN(Weapon*, _weapon, Weapon);


	virtual void onEnter();

	virtual void onExit();

	virtual void shoot(float dt);
};

